- Start at the entrance to a city
district. You start off as the agile character.
- Move right until you encounter some
enemies. You can switch out between the characters anytime but for now
you’re not told that.
- Clear the area and proceed to a
destructible door. This is when you’re informed you can tag in another
teammate to get past the obstacle.
- Switch to the big guy, clear the door
and proceed to an area where you encounter some more enemies; take them
out and then large enemies start to appear.
- This is where you’re informed about
certain characters being better against certain enemies.
- Proceed to an area with more platforming
elements that requires you to switch to the agile character.
- Encounter enemies better suited to the
small character and then get out of the building by slipping through some
tight spaces.
- Continue on and you’ll get a mixture of
enemy types where you can switch between characters during the battle to
rack up the highest points for your score, points are converted to
currency for buying better equipment.
- The next part is an environmental puzzle
that requires the unique attributes of each character to solve.
- There’s a door that needs to be opened
by moving a heavy object on top of a pressure plate on the ground.
i.
The object is on the other side of a withdrawn bridge and the way to
the broken circuit to make the bridge extend is closed. The switch to open the
way is on the other side of the bridge.
- Using the agile character you climb
your way up and vault over to the other side of the bridge and hit the
switch which opens the hatch.
- Make your way back and tag in the small
character, who then goes down the tunnel and repairs the circuit board.
- Exit the tunnel and tag in the big
character, make your way across the bridge and push the heavy object to
stand over the pressure plate to keep the door open.
- Pass the puzzle and you encounter the
boss of the stage, use the different characters to best attack, cripple,
and avoid the boss and its attacks. Take it out and pass the level, which
turns out to be a final simulation test for the group before being sent
out on real missions.
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