Monday, February 4, 2013

Quarter Schedule


Class 10 – Level Doc done, Have piece of level that I want to have done by 45 hr review selected, Character designs finalized
Class 11 – Level Aesthetic chosen and two character turn arounds done and modeling started.
Class 12 – Continue modeling characters and environment pieces.
Class 13 – Have character modeling and texturing done, getting assets into game engine, start on demo reel.
Class 14 – Have characters rigged and set dressing completed.
Class 15 – Have demo reel ready.
Class 16 – Get game mechanics working. Bring in finished characters.
Class 17 – Finalize website, continue to refine game mechanics.
Class 18 – Get all the stuff together for final presentation. Finish level demo.
Class 19 – Have final presentation ready.
Class 20 – Have everything done for the quarter and have all the ground work laid out for taking level to full completion for my thesis visual component.

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